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Planetary annihilation titan specifications
Planetary annihilation titan specifications







  1. PLANETARY ANNIHILATION TITAN SPECIFICATIONS MOD
  2. PLANETARY ANNIHILATION TITAN SPECIFICATIONS FULL

The bolide´s main weapon has almost as much range as the Leviathan. Although being a T2 ship, the bolide has a high enough speed to keep up with most of the T1 navy. This weapon is very similar to the sniperbot´s defense system but has a higher rate of fire and double the range. The bolide features two weaponsystems: One long-range rocketlauncher that fires barrages of 10 rockets with high inaccuracy and relatively low single-projectile-damage and a point-defense weapon that intercepts all artillery-projectiles and tactical missiles. It is cheaper than the stingray and has almost the same amount of health.

planetary annihilation titan specifications

the "Bolide" has been added as a T2 support ship. These awesome effects are made by none other than Mirolog, the mastermind behind the " Bigger Explosions" Mod. The Morning Star and the Comet have received new and shiny projectile- and explosion effects. With the "Orbital-Combat Tech" it would move faster, have more HP and do more damage. Here is a little example: The "Energy-Efficiency" card would enable the armageddon-satellite to reload faster and consume less energy. This unit benefits from all orbital-buffs as well. Starting with the orbital loadout will give you access to the armageddon-satellite ,too. the armageddon-satellite is included in those cards, that unlock advanced orbital units. the artillery ammunition-tech now boosts the stats for the Comet and the Morning Star, and vehicle-upgrade cards as well as bot-upgrades boost the stats for their respective new units. updated all relevant Tech-cards to apply bonuses to the new units, e. To aquire the new units you have to find the new card, which is only available, if you either start with the artillery- loadout or find the normal Artillery-Tech first. added the card " Aurora-Tech" which unlocks all rapidfire-artillery units and structures (not the armageddon-satellite). The forum-link now leads to this thread, instead of the old one in the PA:Classic forum.

PLANETARY ANNIHILATION TITAN SPECIFICATIONS MOD

This means, you can enjoy the mod in GW now. The UI-Mod now contains all necessary files to support Galactic War. removed AIR as a targetlayer it is an anti-ground-only unit full damage splashradius reduced from 130 to 80 yaw-rate increased from 15 to 20 this should help the Meteor to better fire while moving increased projectile-lifetime to 15 to prevent bullets from despawning at longer ranges anti-projectile rate of fire reduced from 0.25 to 0.15

PLANETARY ANNIHILATION TITAN SPECIFICATIONS FULL

energydrain while reloading reduced from 2500 to 2100 reloading the full clip takes a little longer now. significantly reduced projectile-speed to justify the increased splashdamage carpetfire enabled the artillery will reload the full clip before firing again ammocapacity reduced from 6000 to 3600 ammo per shot is now 600 (1000 before) Fixed crash, that would occur when an armageddon-satelite would fire while deploying wondibles Hodgepodge-Mod is now required Updated to be compatible with Titans and PA Classic The old mod-thread and a description of the mod can be found here. Pairs well with a helios for invasion, or just a close teleporter.Since I updated my humble little mod for PA:TITANS, I will be posting any changes here from now on. Much cheaper than a standard nuke, dies on death or attack trigger. This thing can practically 1v1 a comm, is a great damage shield, and its turret rotates fast. 5x the health, a devestating uber cannon instead of flame. Good for shelling down buildings or tanks before they get into range. Storm: Fires a deadly flak burst up, good for killing bombers when they cluster overhead or just general purpose AA, though not as much range as a spinner. Fantastic for a comm charge and just destroying things, not so good at killing fast bots.

planetary annihilation titan specifications

Its got huge HP (6x that of an ant) and is very effective at steamrolling things, but its turret takes a long time to rotate, vunerable to flanking. Rushing some of these to a comm earily game (provided the comm isn't that defended) can mean death.

planetary annihilation titan specifications

Anything that gets close is annihilated quickly, great for taking out bots (if you can reach them, that is), structures, commanders. Good for heavy raiding perhaps, can also float across oceans and lava, but is more expensive. Great thing to have, weak HP.ĭrifter: Heavier tank, also faster. Spinner: The T1 AA missile turret on wheels. Great as a general make-up tank, good at defending or killing tanks and structures. Not as useful as the air scout, but can be good at detecting mines for armies.Īnt: General purpose tank. I'm rusty, only just getting back into the game so they might not be 100% correct, but it's a start: Not sure, but I'll try to write it up best I can.









Planetary annihilation titan specifications